Necromancer
Necromancer supplies sustained DoT pressure, lifetaps, debuffs, resource conversion, and a summoned undead pet. It supports solo and attrition strategies while also contributing an Intelligence caster to invocation scaling.
Overview
Primary Role
Damage-over-time, lifetap, summoned-pet, and attrition casting
Resource Profile
Mana and Endurance interact through spells, stances, and invocations.
Damage Profile
See Melee, Spells, and the class details below for the delivery families this class supplies.
Multiclass Function
The class contributes its skills, spells, passives, stance access, and invocation access to the active loadout; overlapping mechanics use their own cap and stacking rules.
Primary Attributes
- INT and Mana support spell capacityT2
- spell-damage and DoT focuses shape output
- HP and regeneration matter because lifetap and resource-conversion tools can trade health against other resources. Pet statistics remain separately determined
For component definitions, see Stats & Attributes and Attack Resolution.
Class Details
Undead pet
Necromancer summons a classed skeleton pet; developers discussed race-appropriate skeleton presentation while retaining the pet system. T1
DoT and lifetap package
Periodic damage and lifetaps provide sustained pressure and recovery rather than only front-loaded burst. T2
Invocation scaling
Necromancer contributes to Arcane Mastery and Empowering and can use Recovery for Mana-oriented attrition. T2
Sustained DoT damage
A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.
Lifetap self-sustain
A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.
Summoned-pet pressure
A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.
Debuffs and Intelligence-caster scaling
A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.
Strengths by Level Range
These breakpoints identify spells, abilities, or skills that materially change the class’s damage, control, recovery, or group value. They are highlights rather than a complete spell list.T2
Levels 1–19
- Early disease damage, snare, and spell-based escape establish the solo-control loop (1: Disease Cloud, 4: Clinging Darkness, 16: Feign Death).
- The class can begin damage, restrict movement, and reset a failed pull without relying on a second class.
Levels 20–34
- Lifetap sustain, pet progression, poison burst, and a major DoT breakpoint arrive in the middle levels (20: Siphon Life, 32: Torbas’ Acid Blast, 33: Invoke Shadow, 34: Venom of the Snake).
- Venom of the Snake is a high-value sustained-damage spell because it adds a strong poison line to the broader disease, magic, and pet package.
Levels 35–50
- Late poison burst and pet protection supplement the mature DoT rotation (49: Torbas’ Poison Blast, 49: Ward of Calliav).
- Empowering and Over Channel now apply to damage-over-time spells, directly multiplying high-value lines such as Venom of the Snake (34: Venom of the Snake).
Multiclass Synergy Boundaries
- What stacks
- Distinct skills, spells, passives, pets, utility, and stance/invocation access can combine when their own stacking rules permit.
- What does not automatically stack
- Duplicate crowd control, avoidance skills, buffs, and cap-based mechanics do not become additive merely because two classes grant them.
- Evaluation method
- Identify the mechanic supplied by Necromancer, link to its canonical rule, then compare marginal value against the other two active classes.
Developer Commentary
Official patch notes and developer demonstrations identify the following implemented changes or design boundaries. Statements about planned work remain provisional until shipped.
- July 7: Empowering and Over Channel were extended to DoT and HoT spells.T1
- July 7/14: upgraded pets received level, zoning, and casting corrections.T1
Open Verification Questions
- DoT stacking by spell line and caster
- Pet archetype selection and spell lists
- Lifetap critical, hate, and mitigation interactions
Balance-sensitive: exact spell, discipline, AA, stance, and invocation values may change. This page centralizes stable class boundaries and sends numerical effects to their canonical reference pages.