Warrior

Warrior is the most concentrated non-spell tank package. It contributes Taunt, strong avoidance access, Defensive Stance, weapon skills, and class combat abilities without consuming a Mana resource.

Overview

Primary Role

Dedicated physical tank with broad weapon and defensive-skill access

Resource Profile

Endurance-driven martial package.

Damage Profile

See Melee, Spells, and the class details below for the delivery families this class supplies.

Multiclass Function

The class contributes its skills, spells, passives, stance access, and invocation access to the active loadout; overlapping mechanics use their own cap and stacking rules.

Primary Attributes

For component definitions, see Stats & Attributes and Attack Resolution.

Stances

Invocations

Class Details

Taunt and Area Taunt

Warrior has Taunt from level 1 and current AA data includes Area Taunt and Heroic Leap for multi-target hate control. T2

Innate Fighter's Tenacity

The July 7 explanatory AA exposes a pre-existing Warrior passive bonus. T1

Independent combat timers

July 7 separated Cleave and Bash so they no longer share a timer. T1

Primary physical tanking

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Broad avoidance and mitigation

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Direct hate and positioning tools

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Defensive and Striker stance access

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Strengths by Level Range

These breakpoints identify spells, abilities, or skills that materially change the class’s damage, control, recovery, or group value. They are highlights rather than a complete spell list.T2

Levels 1–19

  • Taunt, independent combat attacks, dual wield, and Double Attack create the early tank-DPS chassis (1: Taunt, 5: Cleave, 6: Bash, 13: Dual Wield, 15: Double Attack).
  • Cleave and Bash no longer share a timer, so both can contribute to threat and damage cadence.

Levels 20–34

  • Riposte and the first main-hand damage bonus improve both defense and guaranteed damage (25: Riposte, 28: first main-hand damage bonus).
  • The flat damage bonus favors consistent primary-hand attack volume and is not an off-hand bonus.

Levels 35–50

  • Triple Attack and higher damage-bonus ranks complete the late primary-hand engine (46: Triple Attack, 49: main-hand damage bonus 8).
  • Warrior’s damage ceiling rises sharply when another class supplies haste, accuracy, or melee amplification without requiring a defensive sacrifice.

Multiclass Synergy Boundaries

What stacks
Distinct skills, spells, passives, pets, utility, and stance/invocation access can combine when their own stacking rules permit.
What does not automatically stack
Duplicate crowd control, avoidance skills, buffs, and cap-based mechanics do not become additive merely because two classes grant them.
Evaluation method
Identify the mechanic supplied by Warrior, link to its canonical rule, then compare marginal value against the other two active classes.

Developer Commentary

Official patch notes and developer demonstrations identify the following implemented changes or design boundaries. Statements about planned work remain provisional until shipped.

Open Verification Questions

Balance-sensitive: exact spell, discipline, AA, stance, and invocation values may change. This page centralizes stable class boundaries and sends numerical effects to their canonical reference pages.