System
Stance
Balanced Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Berserker, Bard, Beastlord, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior
Stable mixed offense and defense with rapid Endurance recovery
Lower peak damage and mitigation than specialized stances
Reduces incoming damage by 10%, raises chance to hit by 10%, and doubles in-combat Endurance regeneration without a listed upkeep cost. T2
Balanced is the default recovery posture for builds that burn Endurance in Striker, Offensive, Defensive, Evasive, or Berserker Stance. Swapping back after a burst restores the resource budget while retaining modest hit and damage reduction bonuses.
Use it between burst windows, during trivial pulls, or whenever a specialized stance would spend more Endurance than the encounter justifies.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.