Invocations

Invocations are the magical posture layer of an EQL loadout. This page centralizes current effects, costs, and class access while retaining developer-confirmed details for Spellblade and posture concurrency.

Invocation System

Concurrent postureOne invocation and one stance can be active together.T1
ReuseCurrent reference data lists a six-second invocation reuse timer that is separate from stance reuse.T2
Class-count scalingSome invocations scale from additional Intelligence, Wisdom, or non-hybrid caster classes in the active loadout.
Mixed resourcesSeveral invocations exchange Mana efficiency, cast timing, resistance, or interrupt protection for Endurance cost.

Invocation Reference

Arcane Mastery T2

Reduces spell cast and recovery time by 20% plus 10% per additional Intelligence caster, and reduces detrimental-spell Mana cost by 10% plus 5% per additional Intelligence caster.

Class access: Enchanter, Magician, Necromancer, Shadow Knight, Wizard

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Divine T2

Mana spending heals the lowest-health eligible group member for the amount spent; each additional Wisdom class repeats a heal for 33% of the Mana spent. Current pet-priority rules are documented in the July 14 patch.

Class access: Beastlord, Cleric, Druid, Paladin, Ranger, Shaman

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Empowering T2

Adds damage and healing output using non-hybrid caster count, with increased Mana cost. Current reference values list +20% damage and +20% Mana, plus 10% damage per additional non-hybrid caster; healing begins at +10% with +10% Mana, plus 5% healing per additional non-hybrid caster.

Class access: Cleric, Druid, Enchanter, Magician, Necromancer, Shaman, Wizard

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Inversion T2

Moves two-thirds of spell cast time into global recovery and shifts 20% of Mana cost into an Endurance payment equal to half that amount.

Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard

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Over Channel T2

Applies a −150 resist adjustment plus another −15 per non-hybrid caster class, and charges 10% of the spell Mana cost as Endurance.

Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard

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Recovery T2

Doubles Mana regeneration and reduces spell Mana cost by 5%; its out-of-combat regeneration modifier remains available when the loadout has access.

Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard

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Spellblade T2

Treats spell gem one as a weapon proc. Current reference values charge 40% of the spell cost as Mana and 20% as Endurance; the spell reuse time must be no greater than its base cast time.

Class access: Beastlord, Paladin, Ranger, Shadow Knight

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Unyielding T2

Doubles in-combat health regeneration and raises resistance to fear, mez, and charm loss-of-control effects by 25%, with no upkeep Mana cost listed.

Class access: Berserker, Monk, Rogue, Warrior

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Balance-sensitive values: current numerical descriptions are T2 unless backed by a listed developer statement. Read the current in-game tooltip after balance patches.

Class Availability

InvocationClasses
Arcane MasteryEnchanter, Magician, Necromancer, Shadow Knight, Wizard
DivineBeastlord, Cleric, Druid, Paladin, Ranger, Shaman
EmpoweringCleric, Druid, Enchanter, Magician, Necromancer, Shaman, Wizard
InversionBard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
InviolableBard, Wizard
Over ChannelBard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
RecoveryBard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
SpellbladeBeastlord, Paladin, Ranger, Shadow Knight
UnyieldingBerserker, Monk, Rogue, Warrior

Spellblade Resolution Notes

Rules & Verification Notes