Reduces spell cast and recovery time by 20% plus 10% per additional Intelligence caster, and reduces detrimental-spell Mana cost by 10% plus 5% per additional Intelligence caster.
Class access: Enchanter, Magician, Necromancer, Shadow Knight, Wizard
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Mana spending heals the lowest-health eligible group member for the amount spent; each additional Wisdom class repeats a heal for 33% of the Mana spent. Current pet-priority rules are documented in the July 14 patch.
Class access: Beastlord, Cleric, Druid, Paladin, Ranger, Shaman
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Adds damage and healing output using non-hybrid caster count, with increased Mana cost. Current reference values list +20% damage and +20% Mana, plus 10% damage per additional non-hybrid caster; healing begins at +10% with +10% Mana, plus 5% healing per additional non-hybrid caster.
Class access: Cleric, Druid, Enchanter, Magician, Necromancer, Shaman, Wizard
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Moves two-thirds of spell cast time into global recovery and shifts 20% of Mana cost into an Endurance payment equal to half that amount.
Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
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Makes casts uninterruptible at the cost of doubling Mana cost and charging the same amount as Endurance.
Class access: Bard, Wizard
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Applies a −150 resist adjustment plus another −15 per non-hybrid caster class, and charges 10% of the spell Mana cost as Endurance.
Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
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Doubles Mana regeneration and reduces spell Mana cost by 5%; its out-of-combat regeneration modifier remains available when the loadout has access.
Class access: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard
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Treats spell gem one as a weapon proc. Current reference values charge 40% of the spell cost as Mana and 20% as Endurance; the spell reuse time must be no greater than its base cast time.
Class access: Beastlord, Paladin, Ranger, Shadow Knight
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Doubles in-combat health regeneration and raises resistance to fear, mez, and charm loss-of-control effects by 25%, with no upkeep Mana cost listed.
Class access: Berserker, Monk, Rogue, Warrior
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