Divine Invocation

Divine Invocation is a magical invocation whose value depends on class composition, resource constraints, and the selected spell rotation.

Overview

System

Invocation

Class access

Beastlord, Cleric, Druid, Paladin, Ranger, Shaman

Primary value

Passive healing attached to normal spell casting

Tradeoff

Healing follows Mana expenditure and lowest-health targeting rather than a chosen direct-heal target

Current Effect

Mana spending heals the lowest-health eligible group member for the amount spent; each additional Wisdom class repeats a heal for 33% of the Mana spent. T2

Build Synergy

Stacking Cleric, Druid, and Shaman creates the strongest scalar: the base heal plus two 33% repeats. Divine also supports solo damage rotations because every eligible Mana-spending spell restores health without consuming another global cast on a dedicated heal.

Wisdom-class countHealing generated from Mana spent
1Base heal equal to Mana spent
2Base heal + one 33% repeat
3Base heal + two 33% repeats

Each repeat selects the lowest-health eligible target at resolution; the table describes total generated healing, not a guarantee that one target receives every event.

Tactical Use

Use it for sustained group healing, solo attrition, or hybrid damage rotations that must remain self-sufficient. It is especially efficient when the build would already spend Mana on DoTs, nukes, buffs, or heals.

Verification Boundary

Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.