System
Invocation
Divine Invocation is a magical invocation whose value depends on class composition, resource constraints, and the selected spell rotation.
Invocation
Beastlord, Cleric, Druid, Paladin, Ranger, Shaman
Passive healing attached to normal spell casting
Healing follows Mana expenditure and lowest-health targeting rather than a chosen direct-heal target
Mana spending heals the lowest-health eligible group member for the amount spent; each additional Wisdom class repeats a heal for 33% of the Mana spent. T2
Stacking Cleric, Druid, and Shaman creates the strongest scalar: the base heal plus two 33% repeats. Divine also supports solo damage rotations because every eligible Mana-spending spell restores health without consuming another global cast on a dedicated heal.
| Wisdom-class count | Healing generated from Mana spent |
|---|---|
| 1 | Base heal equal to Mana spent |
| 2 | Base heal + one 33% repeat |
| 3 | Base heal + two 33% repeats |
Each repeat selects the lowest-health eligible target at resolution; the table describes total generated healing, not a guarantee that one target receives every event.
Use it for sustained group healing, solo attrition, or hybrid damage rotations that must remain self-sufficient. It is especially efficient when the build would already spend Mana on DoTs, nukes, buffs, or heals.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.