Build Catalog

The catalog presents flexible build archetypes rather than one mandatory trio. Each card includes enough information to compare roles quickly; the linked page explains the representative trio, alternatives, play pattern, and evidence boundary.

Tank Builds

Boss Killer

SHM + ROG + PAL/SHD

A single-target named and boss shell built around slow, healing, tanking, backstab pressure, poisons, and high-value proc or Spellblade effects. T3

Strengths: Strong single-target damage and debuff coverage; Slow and Paladin healing stabilize long fights

Weaknesses: Weaker area control than Enchanter or Bard shells; Positional demands still matter for maximum Rogue output

Stances: Defensive, Striker

Invocations: Spellblade, Divine

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Fortress Tank

WAR + CLR + BRD/SHM

A conventional main-tank architecture that combines Warrior mitigation and threat with Cleric recovery and Shaman slowing, haste, and stat support. T3

Strengths: Highest-confidence conventional tank core; Strong emergency healing and resurrection coverage

Weaknesses: Lower personal damage than bruiser shells; Mana pressure during long attrition fights

Stances: Defensive, Balanced

Invocations: Divine, Recovery

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Knight Bruiser

SHD/PAL + SHM + MNK/BER/BST

A self-sufficient armored bruiser that trades some Warrior-style mitigation for hybrid spells, lifetaps, slow, and higher personal damage. T3

Strengths: Good solo and small-group sustain; Strong damage while retaining tank tools

Weaknesses: Less stable than a Warrior under extreme spike damage; Three resource systems increase execution burden

Stances: Defensive, Berserker Stance

Invocations: Spellblade, Recovery

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Triple Tank Juggernaut

WAR + PAL + SHD

A concentrated tank-package build that layers Warrior defenses with both knight spellbooks, Smite, Reave, healing, lifetaps, and Spellblade access. T3

Strengths: Exceptional defensive redundancy; Multiple threat and emergency tools

Weaknesses: Limited crowd control and slow; Mana split between WIS and INT class packages

Stances: Defensive, Striker

Invocations: Spellblade, Divine

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Melee Builds

Melee Stack

MNK + ROG + BER; BRD/RNG variants

A concentrated physical-damage trio built around combat abilities, backstab, Berserker pressure, and the strongest available melee skill caps. T3

Strengths: Very high sustained physical damage; Striker and Berserker create powerful burst windows

Weaknesses: Limited healing and sustain; Little spell-based control

Stances: Striker, Berserker Stance

Invocations: Unyielding

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Ranged Archer

RNG + BRD/SHM + SHD/PAL/BST

A ranged physical shell that combines Ranger archery with Bard mobility and support plus Shadowknight durability, threat, and Spellblade options. T3

Strengths: Sustained damage without full melee exposure; Strong movement and positioning tools

Weaknesses: Ranged performance is gear-sensitive; Line of sight and encounter geometry can suppress output

Stances: Ranged, Mage Hunter

Invocations: Spellblade, Recovery

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Spellblade

PAL/SHD/BST/RNG + weapon class + spell/support class

A weapon-triggered spell architecture that uses a Spellblade-granting class, a strong attack package, and a spell or support package chosen for gem-1 value. T3

Strengths: Converts weapon activity into spell pressure; Highly customizable through gem 1 and mana-pool design

Weaknesses: Exact combined DEX and mana-cost proc formula is unpublished; Poor gem choice can waste mana or reduce proc frequency

Stances: Striker, Offensive

Invocations: Spellblade, Divine

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Caster Builds

AoE Kiter

BRD + WIZ + DRU/ENC

A movement-and-area-damage shell built around Bard speed and songs, Wizard burst, and Druid snare, roots, healing, and travel utility. T3

Strengths: Excellent mobility and area damage; Strong outdoor control and travel tools

Weaknesses: Mistakes can expose a fragile caster core; Point-blank AoE target limits and geometry matter

Stances: Evasive, Channeler

Invocations: Empowering, Inviolable

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Arcane Caster

Any three of ENC/MAG/NEC/WIZ

A pure INT-caster architecture that concentrates mana scaling, Arcane Mastery, direct damage, pets, control, and resist-management tools. T3

Strengths: High burst and broad spell coverage; Arcane Mastery scales with the concentrated INT-class trio

Weaknesses: Poor face-tanking and physical mitigation; Mana management is the primary failure condition

Stances: Channeler

Invocations: Arcane Mastery, Over Channel

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DoT Attrition

NEC + SHM + DRU/ENC

A long-fight architecture using efficient periodic damage, slow, snare, roots, lifetaps, pet pressure, healing, and strong regeneration. T3

Strengths: Excellent sustained damage and resource efficiency; Multiple control and recovery layers

Weaknesses: Damage takes time to mature; DoT stacking and overwrite rules require discipline

Stances: Channeler

Invocations: Arcane Mastery, Recovery

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Tankless Sustain

NEC + SHM/CLR + MNK/BER/ROG

A control-and-recovery build that survives through slow, healing, lifetaps, Feign Death, pet pressure, and damage rather than a formal tank class. T3

Strengths: Excellent recovery and escape tools; Slow, pet, DoTs, and melee damage cover several fight lengths

Weaknesses: No true tank mitigation package; High spike damage can overwhelm sustain

Stances: Striker, Channeler

Invocations: Recovery, Arcane Mastery

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Pet Builds

Pet Commander

MAG + BST + NEC; two pet classes + support variants

A maximum pet-package architecture that stacks pet scaling, equipment access, buffs, summoned utility, and multiple owner damage systems around one active controlled pet. T3

Strengths: Maximum concentration of pet-related class benefits; Strong sustained damage and off-tanking

Weaknesses: Only one normal active pet; package redundancy must still add value; Pet pathing and AI can fail in difficult geometry

Stances: Channeler, Offensive

Invocations: Arcane Mastery, Spellblade

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Support & Control

Charm Controller

ENC + CLR/SHM + WAR/SHD/PAL/MNK

A high-control shell that supports an Enchanter charm pet and mez toolkit with healing plus a durable or evasive fallback when charm breaks. T3

Strengths: Very high control ceiling; Charm can provide exceptional encounter-specific damage

Weaknesses: Charm failure can create immediate lethal pressure; High attention and target-management burden

Stances: Evasive, Channeler

Invocations: Arcane Mastery, Recovery

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Group Support Core

BRD + CLR + SHM/ENC

A group-first support shell combining healing, resurrection, haste, slow, mana support, songs, buffs, resist tools, and flexible crowd management. T3

Strengths: Exceptional group stabilization; Strong buff and debuff coverage

Weaknesses: Low solo kill speed; Overlapping support tools can reduce marginal value

Stances: Channeler, Evasive

Invocations: Divine, Recovery

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Max Healer

CLR + DRU + SHM/PAL

A healing-specialist architecture that concentrates on direct heals, regeneration, cures, resurrection, Divine scaling, and recovery coverage rather than damage. T3

Strengths: Broadest healing and recovery toolkit; Excellent cure, resurrection, and sustain coverage

Weaknesses: Low damage and limited control; Healing overlap and threat require disciplined triage

Stances: Channeler, Defensive

Invocations: Divine, Empowering

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Puller & Infiltrator

MNK + ROG + BRD/ENC

A dungeon-navigation and controlled-pull architecture combining Feign Death splitting, stealth, lock access, movement, lull, songs, and strong melee cleanup. T3

Strengths: Excellent pull control and recovery; Stealth, navigation, and lock utility

Weaknesses: Limited direct healing; No conventional tank package

Stances: Evasive, Striker

Invocations: Unyielding, Recovery

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