System
Stance
Striker Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Berserker, Monk, Rogue, Warrior
Independent high-damage combat abilities
Long ability cooldowns and high Endurance cost
Multiplies weapon-skill ability damage by 3 and non-weapon combat-skill damage by 5, raises chance to hit by 25%, and consumes Endurance from damage dealt. T2
Striker rewards stacking Backstab, Monk strikes and kicks, Reave, Smite, Frenzy, Cleave, Bash, Slam, and similar abilities from multiple classes. Its cooldown gaps are ideal places to cast lifetaps, nukes, DoTs, heals, or control spells, preserving nearly all of the stance’s ability value while adding spell throughput.
Striker cycle = amplified combat skill → spell or utility filler → next amplified combat skillBecause combat abilities commonly have longer cooldowns than weapon swings, frequent spell casting can increase total activity without giving up the stance's defining hits.
Prefer Striker over Offensive when the build has several strong combat skills and casts frequently. Prefer Offensive when continuous weapon swings dominate the damage profile.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.