Striker Stance

Striker Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.

Overview

System

Stance

Class access

Berserker, Monk, Rogue, Warrior

Primary value

Independent high-damage combat abilities

Tradeoff

Long ability cooldowns and high Endurance cost

Current Effect

Multiplies weapon-skill ability damage by 3 and non-weapon combat-skill damage by 5, raises chance to hit by 25%, and consumes Endurance from damage dealt. T2

Build Synergy

Striker rewards stacking Backstab, Monk strikes and kicks, Reave, Smite, Frenzy, Cleave, Bash, Slam, and similar abilities from multiple classes. Its cooldown gaps are ideal places to cast lifetaps, nukes, DoTs, heals, or control spells, preserving nearly all of the stance’s ability value while adding spell throughput.

Striker cycle = amplified combat skill → spell or utility filler → next amplified combat skill

Because combat abilities commonly have longer cooldowns than weapon swings, frequent spell casting can increase total activity without giving up the stance's defining hits.

Tactical Use

Prefer Striker over Offensive when the build has several strong combat skills and casts frequently. Prefer Offensive when continuous weapon swings dominate the damage profile.

Verification Boundary

Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.