Pets

Pets are independently acting combatants controlled through an owner. EQL expands the classic system with persistent pet inventory, multiclass equipment eligibility, spell-rank pet upgrades, and inventory-backed charm pets.

Pet Types

Summoned Pets & Warders

Created by a pet spell and associated with the owner until replaced, dismissed, killed, or invalidated by a loadout rule. Spell rank can increase the summoned pet's level and statistics.

Charmed Pets

Existing NPCs temporarily controlled by charm. They use pet inventory while charmed, but player-given equipped items are removed when charm breaks.

Current reference data assigns summoned pets two base classes, then permits equipment usable by either the pet's classes or any of the owner's active classes.T2

Pet familyCurrent base classesNotable capability
Beastlord warderWarrior / BeastlordCleave, cold spells, slows, and cripples
Magician fireWarrior / WizardWizard direct damage
Magician earthWarrior / RangerSnare and fire damage
Magician airWarrior / MonkMonk-style kicks
Magician waterWarrior / RogueBackstab when positioned behind the target
Necromancer / Shadow KnightWarrior / Shadow KnightLifetap and Hate Touch
Enchanter animationWarrior / PaladinHealing and Lay on Hands behavior
Shaman spirit wolfWarrior / BeastlordBeastlord spell package
Balance-sensitive reference: pet class packages are current T2 data and can change independently of the underlying summon spell.

Pet Scaling & Spell Upgrades

The July 7 pet-upgrade model is explicit:T1

Summoned pet level: base summon level + spell rank, capped at player level − 1.

Per upgraded pet level: +6% HP, +1 base damage, and +5 skill points.

Pet Inventory

Pet equipment is managed through the owner's inventory interface rather than handed over as permanently lost items. Developers directly confirmed that equipped pet items survive pet death.T1

SourceAdditional slotsNotes
Base character4Available regardless of pet class.
Magician+3Additive with other active classes.
Beastlord+3Additive with other active classes.
Necromancer+2Additive with other active classes.
Enchanter, Druid, Shaman+1 eachCurrent reference data.
Shadow Knight+0Summons a pet but currently grants no extra inventory slots.

The current maximum is 12 slots from the base four plus Magician, Beastlord, and Necromancer bonuses. If a loadout change removes slots, items in inactive positions remain visible but are not equipped until moved to an active slot.T2

Equipment Rules

Eligibility

A pet can equip items allowed for its own classes and items allowed for any of the owner's active classes.T1

Slots

Primary, secondary, two-handed, armor, jewelry, and other equipment follow slot occupancy rather than simply stacking duplicate items.

Persistence

Summoned-pet equipment remains in pet inventory through pet death; current reference data also reports persistence through logout and class changes.

Charm Break

Charmed pets equip from pet inventory, and player-given equipped items are removed when charm ends.T1

Official July 7 UI changes made summoned-pet HP, Mana, AC, regeneration, and other statistics visible and enabled equipped Attack, HP-regeneration, and Mana-regeneration bonuses. The UI also better reflects buff effects on pet HP and Mana.T1

Weapon Selection

Developer demonstrations show that pets can use assigned primary and secondary weapons and may prefer equipped weapons whose attack ratio exceeds the pet's base ratio. Current reference testing indicates pet swing delay is largely pet-defined and that the equip-selection score can prefer lower-delay weapons; only place weapons in inventory that you actually want the pet to consider.T2

Pet AI & Commands

Pet AI selects actions from the pet's class package, current state, owner commands, positioning, and available Mana. It should be treated as an autonomous combat actor rather than a direct extension of the owner's weapon timer.

Attack
Orders the pet to engage the selected target. Current reference testing reports a deliberately short acquisition range and no classic pet-tracking behavior.
Follow / Guard / Sit
Changes movement and idle state without changing the pet's equipment or upgrade rank.
Inventory check
Reports which pet-inventory items are currently equipped, useful when several candidate items share a slot.
Target pet
Targets the controlled pet for direct healing, buffing, or inspection.
As you were
Clears queued pet commands and returns the pet to its default free state.

Command descriptions are T2 current-reference behavior because exact AI priorities and command-queue timing are not developer documented.T2

Pet Threat

A pet can become an NPC's current target and competes within the encounter's hate state. Pet damage, spells, taunts, and owner support can all change combat priority, but the exact split between pet hate and owner-attributed hate has not been published.

Unresolved: pet taunt toggles, hate inheritance on pet death or replacement, owner healing hate, charm-owner attribution, and the exact hate generated by pet spells require controlled testing.

Charmed vs. Summoned Pets

PropertySummoned / WarderCharmed
OriginCreated by a summon spell.Existing NPC temporarily controlled by charm.
Spell-rank level bonusApplies under the July 7 pet-upgrade formula.Charm spell tier increases eligible target-level cap rather than adding summon levels.
InventoryPersistent owner-managed pet inventory.Uses pet inventory while charmed.
On control endingEquipment remains stored after pet death or replacement under the persistent-inventory model.Player-given equipped items are removed when charm breaks.
Class packageDefined by summon family and current EQL pet design.Derived from the charmed NPC's actual classes and abilities.

Pet Build & Equipment Decisions

Pet evaluation should separate the summon itself from the owner's inventory and support package.

Spell Rank

Raise the summon spell when the resulting level, HP, base damage, skills, and spell level provide more value than upgrading another active spell.

Inventory Slots

Choose pet classes not only for the summon but also for how many equipment slots the active combination supplies.

Equipment Eligibility

The owner's three classes broaden the pet's legal item pool; compare armor, statistics, haste, weapons, procs, and regeneration under the pet's actual AI.

Support Package

Buffs, heals, slows, threat control, positioning, and pet-targeting invocation behavior can exceed the value of a small raw gear upgrade.

Open Verification Questions

QuestionCurrent tierBest verification method
Exact pet base delay and equipped-weapon scoring by pet familyT3/T4Timestamped logs with controlled weapon swaps
Complete pet spell lists and casting priorities by upgraded levelT2/T3Long combat parses by summon rank
Item-stat caps, haste caps, and proc rules for petsT4Single-stat equipment matrix
Pet and owner hate attributionT4Three-actor target-switch testing
Charm-break inventory behavior for every item typeT1/T3Weapons, armor, temporary items, and no-drop test set