Reduces incoming damage by 10%, raises hit chance by 10%, and doubles in-combat Endurance regeneration. The current reference lists no upkeep cost.
Class access: Berserker, Bard, Beastlord, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior
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Doubles attack speed and combat-skill recharge, raises hit chance and combat-skill damage by 25%, consumes Endurance from outgoing damage, and returns a portion of outgoing damage to the user.
See the standalone Berserker Stance reference for resource thresholds, comparisons, build fit, and open verification questions.
Class access: Berserker
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Reduces incoming damage by 40% and improves Channeling; part of the mitigated amount is charged to Mana and Endurance.
Class access: Cleric, Druid, Enchanter, Magician, Necromancer, Shaman, Wizard
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Reduces incoming melee damage by 50% and magical damage by 20%; prevented damage consumes Endurance after Strategy reduction.
Class access: Paladin, Shadow Knight, Warrior
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Provides a 95% chance to evade incoming attacks while sufficient Endurance remains; evaded damage consumes Endurance and the stance fails while playing dead.
Class access: Bard, Beastlord, Monk, Ranger, Rogue
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Reduces incoming spell damage by 50% and physical damage by 20%; prevented damage consumes Endurance after Strategy reduction.
Class access: Berserker, Paladin, Shadow Knight
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Increases outgoing melee damage by 100% and hit chance by 25%; bonus damage consumes Endurance, with the hit bonus weakening below 25% Endurance.
Class access: Berserker, Bard, Beastlord, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior
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Removes the ranged minimum-distance restriction, adds 25% ranged Accuracy, and enables ranged Double and Triple Attack; damage consumes Endurance.
Class access: Berserker, Monk, Ranger, Rogue
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Multiplies weapon-skill ability damage by 3 and non-weapon combat-skill damage by 5, adds 25% hit chance, and consumes Endurance from damage dealt.
Class access: Berserker, Monk, Rogue, Warrior
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