System
Stance
Offensive Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Berserker, Bard, Beastlord, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior
Weapon-swing damage and sustained melee contact
Consumes Endurance from bonus weapon damage
Increases outgoing melee damage by 100% and chance to hit by 25%; bonus damage consumes Endurance and the hit bonus weakens below 25% Endurance. T2
Offensive is strongest when most of the rotation is automatic or weapon-swing damage. Compared with Striker, it gains less from frequent spell casting because time spent casting replaces boosted swings rather than filling long combat-ability cooldowns.
Use it when the build can remain in melee and autoattack continuously. Prefer Striker when independent high-damage combat skills are the main engine and spells can fill their cooldowns.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.