System
Stance
Channeler Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Cleric, Druid, Enchanter, Magician, Necromancer, Shaman, Wizard
Maintaining spell casts while under direct pressure
Converts incoming pressure into two resource costs
Reduces incoming damage by 40% and improves Channeling; part of the mitigated amount is charged to both Mana and Endurance after Strategy reduction. T2
Channeler is strongest on caster-heavy solo and tankless builds that must finish lifetaps, heals, roots, charms, or damage spells while being struck. It protects the cast window rather than increasing raw spell damage.
Use it when interrupted casts would be more dangerous than the Mana and Endurance drain. Swap out once another actor or pet has stable aggro.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.