System
Stance
Ranged Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Berserker, Monk, Ranger, Rogue
High-throughput archery without a minimum-range dead zone
Endurance consumption scales with successful ranged damage
Removes the ranged minimum-distance restriction, adds 25% ranged Accuracy, and enables ranged Double and Triple Attack; ranged damage consumes Endurance. T2
Ranged combines well with roots, snares, pets, and spell casting. Archery supplies no-Mana damage while spell cooldowns or Mana recovery limit the caster half of a hybrid build.
Use it when encounter geometry and line of sight permit continuous ranged attacks. Swap to Evasive if enemies close and survival becomes the priority.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.