System
Stance
Defensive Stance is a martial stance whose value depends on the build's damage schedule, Endurance budget, and encounter pressure.
Stance
Paladin, Shadow Knight, Warrior
Maximum conventional tank mitigation
Heavy Endurance consumption under sustained incoming damage
Reduces incoming melee damage by 50% and magical damage by 20%; prevented damage consumes Endurance after Strategy reduction. T2
Defensive multiplies the value of Slow, healing, lifetaps, and armor because each layer reduces the amount of Endurance that must be spent preventing damage. It is the natural stabilization stance before switching to Striker or Offensive for a burn.
Use it for boss openings, unexpected adds, or recovery periods. Leave it when the target is controlled and the build can safely convert Endurance into damage.
Tooltip values and class access are current-reference data. Exact event ordering, rounding, resource-cost scaling, and interactions not explicitly named by the tooltip remain subject to combat-log testing and balance changes.