Cleric

Cleric is the most specialized direct-healing and resurrection package. In a multiclass loadout it adds efficient recovery, protective buffs, undead interactions, and access to Divine and Empowering invocations.

Overview

Primary Role

Primary healing, resurrection, mitigation support, and divine casting

Resource Profile

Mana and Endurance interact through spells, stances, and invocations.

Damage Profile

See Melee, Spells, and the class details below for the delivery families this class supplies.

Multiclass Function

The class contributes its skills, spells, passives, stance access, and invocation access to the active loadout; overlapping mechanics use their own cap and stacking rules.

Primary Attributes

For component definitions, see Stats & Attributes and Attack Resolution.

Stances

Invocations

Class Details

Innate Divine Healing

The July 7 class AA exposes a pre-existing Cleric passive bonus; the AA itself is explanatory rather than a new purchased effect. T1

Critical spell onboarding

Developers use Cleric healing as the example of critical class spells automatically granted during early leveling. T1

Divine Invocation

Mana spending can produce additional healing to low-health eligible allies; use the invocation page for current priority and pet rules. T2

High-reliability direct healing

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Resurrection and death recovery

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Protective and resistance buffs

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Wisdom-caster invocation scaling

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Strengths by Level Range

These breakpoints identify spells, abilities, or skills that materially change the class’s damage, control, recovery, or group value. They are highlights rather than a complete spell list.T2

Levels 1–19

  • The first direct-heal line and early resurrection establish the class’s defining recovery role (1: Minor Healing, 4: Light Healing, 18: Reconstitution, 19: Celestial Remedy).
  • Reliable healing indirectly raises group DPS by keeping offensive stances active and reducing recovery downtime.

Levels 20–34

  • Major healing and protection upgrades arrive together (20: Greater Healing, 20: Ward of Vie, 30: Superior Healing, 30: Word of Health).
  • This is the range where Cleric becomes the strongest dedicated answer to sustained incoming damage.

Levels 35–50

  • High-value resurrection reduces the cost of failure in difficult content (47: Resurrection).
  • Late healing remains most valuable when it permits the other two classes to remain fully offensive rather than self-protecting.

Multiclass Synergy Boundaries

What stacks
Distinct skills, spells, passives, pets, utility, and stance/invocation access can combine when their own stacking rules permit.
What does not automatically stack
Duplicate crowd control, avoidance skills, buffs, and cap-based mechanics do not become additive merely because two classes grant them.
Evaluation method
Identify the mechanic supplied by Cleric, link to its canonical rule, then compare marginal value against the other two active classes.

Developer Commentary

Official patch notes and developer demonstrations identify the following implemented changes or design boundaries. Statements about planned work remain provisional until shipped.

Open Verification Questions

Balance-sensitive: exact spell, discipline, AA, stance, and invocation values may change. This page centralizes stable class boundaries and sends numerical effects to their canonical reference pages.