Magician

Magician supplies a durable summoned-pet package, direct elemental damage, and summoned equipment or utility items. It pairs naturally with pet, caster, and Spellblade-oriented builds while remaining dependent on pet AI and summon-rank behavior.

Overview

Primary Role

Summoned-pet damage, direct magic, and summoned-item utility

Resource Profile

Mana and Endurance interact through spells, stances, and invocations.

Damage Profile

See Melee, Spells, and the class details below for the delivery families this class supplies.

Multiclass Function

The class contributes its skills, spells, passives, stance access, and invocation access to the active loadout; overlapping mechanics use their own cap and stacking rules.

Primary Attributes

For component definitions, see Stats & Attributes and Attack Resolution.

Stances

Invocations

Class Details

Summoned pets

Pet spell ranks increase the summoned pet level and statistics under the official upgrade rules. T1

Summoned-item scaling

Upgraded summon-item spells create upgradable items at the spell tier, including items created inside containers after the July 14 fix. T1

Pet equipment contribution

The active class loadout broadens item eligibility for pets and determines available pet-inventory slots. T2

Persistent summoned-pet damage

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Elemental direct damage and utility

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Summoned weapons, armor, and consumables

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Arcane Mastery and Empowering scaling

A distinct class contribution that combines with other active-class mechanics according to the applicable stacking and cap rules.

Strengths by Level Range

These breakpoints identify spells, abilities, or skills that materially change the class’s damage, control, recovery, or group value. They are highlights rather than a complete spell list.T2

Levels 1–19

  • Elemental pets and early rain spells create simultaneous pet and spell damage (2: Elementalkin: Water, 10: Rain of Blades, 11: Burnout, 11: Elemental: Fire, 17: Rain of Fire).
  • Burnout increases the pet’s attack speed, making pet uptime and positioning part of the caster’s DPS calculation.

Levels 20–34

  • Higher pet tiers gain stronger melee statistics and additional attack capabilities (20: Lesser Summoning: Fire, 27: Greater Summoning: Fire, 29: Burnout II, 34: Minor Conjuration: Fire).
  • The best pet element can change by encounter because survivability, root, proc damage, and raw melee output are not interchangeable.

Levels 35–50

  • Late rain, direct damage, and pet haste create high combined throughput (35: Rain of Lava, 41: Shock of Swords, 47: Burnout III, 49: Rain of Swords).
  • Spell-upgraded pets persist across zones and cast at their upgraded level under the current official rules.

Multiclass Synergy Boundaries

What stacks
Distinct skills, spells, passives, pets, utility, and stance/invocation access can combine when their own stacking rules permit.
What does not automatically stack
Duplicate crowd control, avoidance skills, buffs, and cap-based mechanics do not become additive merely because two classes grant them.
Evaluation method
Identify the mechanic supplied by Magician, link to its canonical rule, then compare marginal value against the other two active classes.

Developer Commentary

Official patch notes and developer demonstrations identify the following implemented changes or design boundaries. Statements about planned work remain provisional until shipped.

Open Verification Questions

Balance-sensitive: exact spell, discipline, AA, stance, and invocation values may change. This page centralizes stable class boundaries and sends numerical effects to their canonical reference pages.